Wednesday, 23 November 2016

Storyboards - First Attempt and Deep Script


A while ago now I had to create my first storyboard! The intention was to focus on speed and direction. Two 'things' had to be heading towards each other at different speeds, and I needed to think about how to portray this. I tried using the car in the background to show the slower movement of the dog walker, and then how little distance the walker covered in comparison to the character on the skateboard.

The storyboard I completed most recently was for a portion of a script. I had to use the dialogue and actions to create a scene. I wanted the think about different types of shots, including close ups, over the shoulder two shots, and long shots to get a better view of the whole scene. 









Stopmotion - A couple of updates!

It's been a little while since I did some stopmotion animation, so earlier this week I went back to try a couple of the exercises again in the hope of getting some better results. I tried the throw action again, as well as a normal walk cycle.


I feel like I got the timing for correct on this one, however I still think I need a bit more follow through in the action.

As for my walk, I'm much happier with the way it turned out. The previous attempts had more character, so I needed an example that was much simpler. The steps the puppet takes look more even and I think it is well paced. I managed to keep her from tipping forwards, and the feet don't look too floppy.


Wednesday, 2 November 2016

Stopmotion - Walking


For this weeks task, we had to move the puppets from one side of the stage to the other by making it walk. This was quite a challanging task in many ways. Tightening the joints on the puppet was essential at the start, although I still experienced some issued with falling over later on in the walk as the hips or ankle came loose. You can see where this happens as in some cases the clothes make large adjustments between frames.


For my first walk, while I followed all of the steps with the legs, I think I failed to recognise where the body moves up and down. I also didn't quite get the pacing right, so the puppet seems to jog across the screen before slowing and coming to a stop. In a couple of instances, the foot looks like it's slipping backwards as the puppet moves, which shouldn't be the case.


For the second walk, I moved the puppet in the opposite direction. I exaggerated the movements a bit more, although this did mean I wasn't able to get in as many paces across the stop motion stage. On the second step I can see that the foot flops a little too much, making the action more cartoon like than realistic. In this attempt however, I feel I managed to set the pace better and also get each movement in the correct position so that the head goes up and down as it is supposed to.