Friday, 9 December 2016

Final Animatic

As one last post before the holiday, I thought I'd show my final animatic that was completed last week. I'm happy with the overall product, having drawn the frames and recorded all of the voices myself, only finding the sound effects elsewhere. 


Towards the end I feel I could have had a bit more movement to really show what was going on, although I did focus on this more in the earlier parts of the sotry like when Boomer is walking through the woods.

Wednesday, 7 December 2016

TVPaint - Extra Exercises

While I created these few animations a short while ago now, I realised I never posted them on my blog! I thought I'd share them, as I'm quite happy with the results despite each one being in a slightly sketchy unfinished style.





I also have an updated version of an earlier animation I posted. I lined it and added colour and shading. I think some of the lineart and colouring still looks a bit rough but I'm happy with the way the shading changes as the animal turns it's head.


TVPaint - Water Splash and Elongated Inbetweens

The last of our 2D exercises involved looking at the way water moves when something is thrown into it, and also at elongated inbetweens to get across faster movement in less frames. 

I found both of these exercises quite difficult when trying to tackle them.The first is the water splash. A ball is thrown into a pool of water and it splashes and ripples out around the ball. I struggled to show that the water was splashing out from all sides rather than just right and left. I tried to include a second smaller smash as the ball floated back to the surface too.

 
 For the second exercise, I found it quite easy to get the initial sketches down on TVPaint, and was happy with the way it came out. However, when I tried adding finished lines to complete the exercise, I was unable to achieve the result I was hoping for. Instead I tried a different route and tried just using colour without the lines instead. I think I need to try and polish this technique more.
 
 

 

Maya - Posing and Constraints

More recent 3D tasks on Maya include posing of the Mery model, and working with constraints. 
I enjoyed working with Mery to create a variety of different poses.
I think that the first couple of poses appear to be more stiff than the rest, as I was still getting to grips with how the model moved. I needed to put more focus into the movement of her shoulders and remember that some of the joints should only bend in certain ways. I was careful not to elongate her back or legs too much.






The last task we were given for Maya was to work with parent-child relationships and constraints. The model had to approach and pick up a box, and I made mine move the box's position and put it down again.
I'm quite happy with the constraints, having attached the box to the wrist, moved it, and then reset the resting position as it's put back down again. I think the walk up to the box looks quite stiff though, even though I tried to move his hips and shoulders to get a more human like feel. The way he straightens up the first time could also be a more fluid movement, as his legs straighten and then his back follows. It was also difficult to understand how the knees would move and where they would face as he crouched down.