More recent 3D tasks on Maya include posing of the Mery model, and working with constraints.
I enjoyed working with Mery to create a variety of different poses.
I think that the first couple of poses appear to be more stiff than the rest, as I was still getting to grips with how the model moved. I needed to put more focus into the movement of her shoulders and remember that some of the joints should only bend in certain ways. I was careful not to elongate her back or legs too much.
The last task we were given for Maya was to work with parent-child relationships and constraints. The model had to approach and pick up a box, and I made mine move the box's position and put it down again.
I'm quite happy with the constraints, having attached the box to the wrist, moved it, and then reset the resting position as it's put back down again. I think the walk up to the box looks quite stiff though, even though I tried to move his hips and shoulders to get a more human like feel. The way he straightens up the first time could also be a more fluid movement, as his legs straighten and then his back follows. It was also difficult to understand how the knees would move and where they would face as he crouched down.