Wednesday, 15 November 2017

Modelling Environment Assets

For Pocket Pals I've started work on modelling for the environments. First I had a go at trees, making a few slightly different variations of Pine Trees (with a different number of layers or tilted). Everything is still in the low poly style, so the bunches of leaves on the more general trees don't have to look more detailed than that.




As well as this, I've also modelled three slightly different logs. It's hard to see now, but on one I have also included some moss, which will show up in texturing. These were more of a challenge to me and introduced me to a couple of new modelling tools.

 


The final environment task I was given was to create bunches of grass. This was my least favourite of them all, but I still tried to find variety with the shapes and directions of the blades. 


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