Sunday, 1 April 2018

Space Brief Progress 2

Here I have some more screenshots of the things I've been working on for our Live Brief project. The first image shows one of our large crater scenes, which like the last one, we had to change in order to show the real size of the crater. This meant I had to work a lot with the camera as well as the lighting, and it took a lot of tries to get this right.
 

In this next screenshot, I completed the first pass animation in this shot. Our original idea was to have this linker with the wide shot above, but as we couldn't get this to look good with our moon texture, we compromised and made them link in seperate shots, which I think still works well.

 Below is an example of some of the texturing work I had to do. While we had a team member who was quite good at texturing, we found that these textures weren't transferring correctly between programs, which meant I had to fix the issues we were having. This took extra time, but the outcome wasn't too bad in the end. If I could do it again though, I would learn more about how to use hypershade and things like bump maps and shaders.



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