So, last week I was set a task to take a few video shots. The first one I had to study was the movement of a bouncing ball across the screen. I took multiple shots so I could capture different arcs of movement of the ball, and used these videos to trace over and review the action on paper. You find that as the ball slows down towards the top of it's arc, there are more frames in that section. The more frames, the slower the action. As the ball descends due to gravity, there is a lot more space between the balls in each frame.
I was also able to capture a few videos like this one. I think I'll need to consider observing some more exaggerated movements, but being able to go through a walk cycle frame by frame is very useful. I'm excited to be able to put this knowledge to good use when I learn more about the software I will be using. Below is a diagram I'm sure a lot of people have seen before, but it's simple and a good place to start.
(Williams, Richard. 2009. The Animator's Survival Kit. London: Faber and Faber Limited)
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