Tuesday, 4 October 2016

Stopmotion - Pendulums

The first animation task I have completed this week has been a pendulum in stop motion, shot in twos. There are two versions, one where the swinging is natural and the other where it is mechanical, like in a grandfather clock.


The video above isn't of my first attempt. It took multiple tries to get to this point, as practice is the best way to improve. I think I could have exaggerated the slow in and out a bit more in this, although I did try to space the coin to get the effect and I think I achieved it. During the exercise, I had to fix various things. One of these was shadows across my work, which could have easily been caused by my hand and arm, as well as positioning the coin incorrectly and making some parts slower or faster than they needed to be. By facing these challenges, I was able to explore more with Dragonframe, the software I used to create this, and correct my work to make the movement more fluid.


The above video is of the mechanical motion. Each placement of the coin is evenly spaced, and as with the example of the clock, the arc of movement isn't as rounded. In the above video, after reviewing it later on, I can see how I've left in shadows at the sides of the video. In the future I need to be more careful with this, as it can't happen in professional work and lighting needs to stay constant throughout a shot.

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