For Pocket Pals I've started work on modelling for the environments.
First I had a go at trees, making a few slightly different variations of
Pine Trees (with a different number of layers or tilted). Everything is
still in the low poly style, so the bunches of leaves on the more
general trees don't have to look more detailed than that.
As well as this, I've also modelled three slightly different logs. It's hard to see now, but on one I have also included some moss, which will show up in texturing. These were more of a challenge to me and introduced me to a couple of new modelling tools.
The final environment task I was given was to create bunches of grass. This was my least favourite of them all, but I still tried to find variety with the shapes and directions of the blades.
Production has been moving along with Ticked off, and I have recently been asked to complete a test animation of the spider. The one I did before wasn't to model, but now I'm working with the references and the animatic to get it closer to how it will look in the actual thing. In the first video is my sketch, then the second shows the animation. I enjoy working in lineless, although I have had some challenges with getting edges to look smooth, especially on the legs.
My next task is to try animating the other character, Wick, in the scene too, showing his reactions and movement.
Double King is an animation that I was shown by another student, and I found that it has become one of favourite pieces. The sound design is incredible, with the music and foley matching the animation perfectly. The characters have so much personality, and the animation flows so smoothly. One section in particular that caught my eye can be found at 6:45, where the scenery morphs and changes shape around the king. In some places the creator also uses some nice textures on the backgrounds, and it's something I might consider doing in my own work.
Another of the third year teams I decided to join is Pocket Pals. This is an app that is being created to learn more about British wildlife. For this project, I'm having a go at modelling which is new to me and is a steep learning curve. Even though I'm finding it quite challenging so far, it's good to learn something new and have the chance to work more with Maya. Once I've modeled and UV unwrapped, I'll have the chance to animate as well.
My first task was to create a model for a Wood Pigeon. We're working in a low poly style, so it doesn't look as smooth but still has character to it. These are my progress shots.
Now I'm in second year, it is important that I spend time working on third year projects. It gives me a better idea on how a project is managed while working alongside a team. One of the projects I have chosen to work on is Ticked off. It's a story of a clock keeper who keeps getting bugged by a spider in the clock.
So far I have only been creating little test animations and art, but I will post these here to show. The first is a image I drew to get to know the two characters a little better. They're in a very simple style, but I like that as well as the colour scheme the producers have chosen to use.
As well as the art, I've also worked on two different walk cycles for Wick, the mouse like character. The first I completed with colour, although it doesn't have many frames so the animation isn't as smooth. Even so, I made sure to include the follow through on his ears, which I think is a nice touch to add. The second is simply lineart to give a better indication of the way he moves. It's a slower, smoother walk, and I tried to include the way his head might move.
(Update with second video)
After working with Wick for a while, I was asked to try something with the spider, like the way he pops down from the top of the screen. This seemed like a fun task, and I have so far completed a small test. I used follow through on the hair on his body, as well as on his legs, and also made him bounce a little before coming to a stop. Another task was to try an include a cup of tea, which I thought through and made it so he'd have to catch the liquid on the way back up.
Tuesday, 17 October 2017
In Preproduction, we've been working on creating our own stories alongside some writing workshops, looking into 3 act structure and the relationships between characters. To the left is my 'wow' image, a drawing that is meant to capture attention and get someone invested. I had to complete this in the style of my given artist, Feodor Rojankovsky, a childrens book illustrator who uses pencil, bright colours and creative characters. While I wasn't sure how to go about doing this at first, I think I managed quite well. Below are some examples of his work, as well as a couple more drawings I did in his stlye of two more characters in my story.
Alongside this image I also had to create an animatic of a chosen scene. First I had to storyboard 20 panels, then with added frames, timing and sound I was able to make them into an animatic. I was pretty happy with the way this turned out, especially the first section. I could have worked more on the scene where the Parrot looks out of the window and sees the criminal getting away though, and I might still do so in the future. I also need to work some more on my sound design, as at the moment it contains only the basic noises.
Tuesday, 10 October 2017
Above is just a very simple animation I had fun making in a short break I had.