Wednesday, 26 October 2016

TV Paint - Head Turns and Walk Cycles

Over the past couple of weeks we've been stepping up in our animation and looking at some more difficult tasks such as head turns and walk cycles.

Below is my attempt at a head turn. I think it moves too far across the screen, and you can also see that the hat moves quite a lot in a way it shouldn't as the head turns.


Next I tried another headturn that was very different. I created a cute rodent/bunny character and made it sit in one spot while the head moved. It's common for a character to blink as it turns it's head, so I included this too. The foot on the right probably needed to come of the ground as it moved, as right now it's just sliding across the floor. I like the way I made the fur on the chest push up though, and the perpective of the ears as the head turns.



After the head turns, walk cycles were the next thing I needed to practice.
I created a very simple walk first, which I could then add features to make it into a character walking. I think I could have added more inbetweens to make the actions even smoother. I should also think about producing slightly different types of walk, as not everyone walks in the same way.


After making this initial animation, I went a bit further and made it into a fox. The face was harder to keep consistent I found, although I think this version has more personality.


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